-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello Anders,
I haven't touched this in a long while, but perhaps I could help you. Which Rift and SDK version are you using? I am not sure the DK2 is actually supported. I think Bjorn did some work on it later, but no idea about the state of the code. Could you time where is it spending most of the time? I suspect it is going to be either the tracking or there is something wrong with the shaders - are there any messages being printed out? Does it actually display a meaningful scene, apart from the jumping? If you are using a modern/recent SDK which has the binary runtime, you may want to try to turn off your firewall - the runtime is talking to the libOVR using a network socket and perhaps it is interfering. J. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iD8DBQFU1zDcn11XseNj94gRAgoXAKC0mT76ZpWKi2Hyz3vhs5X0+7OnVACfYVXb hRlrM2dfcEcySzEAe47Nch0= =Zsrq -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

