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Hello Anders,

I haven't touched this in a long while, but perhaps I could help you.

Which Rift and SDK version are you using? I am not sure the DK2 is
actually supported. I think Bjorn did some work on it later, but no
idea about the state of the code.

Could you time where is it spending most of the time? I suspect it is
going to be either the tracking or there is something wrong with the
shaders - are there any messages being printed out? Does it actually
display a meaningful scene, apart from the jumping?

If you are using a modern/recent SDK which has the binary runtime, you
may want to try to turn off your firewall - the runtime is talking to
the libOVR using a network socket and perhaps it is interfering.

J.
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