Hi Robert,

I think I have been able to fix the error you saw and the warnings inside the 
code I can control.

Regarding the warnings from the Oculus SDK. I really don't know the best way of 
handling the reporting of errors in the SDK. 

Oculus have a support forum, but it is sadly a huge mess. There is a section 
for reporting errors with the SDK. But that section is filled with lots of 
hardware issues and angry teenage gamers who can't get the latest game to work 
with their new toy (even though the game lacks official support).

I have tried to report a couple of things during the years. Some have been 
picked up by the Oculus staff, others have just downed in the noise. 

Best regards,
Björn

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62699#62699





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to