On Tue, Feb 17, 2015 at 11:21 AM, Björn Blissing <[email protected]> wrote:
> * Direct mode works well, but sometimes you will have to perform a bit of an 
> odd procedure to get the Rift to work in Direct mode (this applies to all 
> Oculus Apps, not just the OpenSceneGraph integration): IF the LED on your 
> Oculus Rift unit flashes alternating blue/orange. Go to the Rift Display Mode 
> selector, select "Extend desktop to the HMD" and push apply. Then directly 
> select "Direct HMD access from Apps" and push apply again. This procedure may 
> have to be performed every time the Rift unit is reconnected to your computer.

Good work on the Oculus integration, Björn!

And yes, what you describe about the "direct mode" is pretty much par
for the course - I haven't seen an app (Unity, Unreal or whatever
based) that didn't have problems like that. It is the consequence of
their driver hackery.

Also another thing to keep in mind is that the GeForce cards support
only 2 simultaneous monitors, even if the card has more than two
physical connections. So if someone is using dual monitor setup for
development you will have to disable one before the Rift will even
want to start working. Otherwise Windows will see it present but it
won't be active, no matter what "juggling" is done.

Another trick we have found is that if you are using a DisplayPort to
HDMI converter (e.g. some laptops don't have HDMI but have DP
connectors), it may trip up the Rift drivers into thinking that the
Rift isn't connected - sometimes these adapters don't pass along the
display identification data correctly ...

It is pretty much black magic getting this thing working sometimes :(

J.
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