It's a Dk2. Windows osg 3.2 64 bit. Oculus sdk 0.4.4 I believe it is generally working. I get tracking, stereo just fine. The difference is in picture stability. The sample apps from oculus are dead stable, with very little latency. The osg oculus viewer with a very tiny model on the other hand demonstrate a clear lag. Might all be lag, or some additional artifact hard to tell. It is certainly not model complexity.
Might be some new extrapolation feature not enabled... /Anders On Sunday, February 8, 2015, Jan Ciger <[email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hello Anders, > > I haven't touched this in a long while, but perhaps I could help you. > > Which Rift and SDK version are you using? I am not sure the DK2 is > actually supported. I think Bjorn did some work on it later, but no > idea about the state of the code. > > Could you time where is it spending most of the time? I suspect it is > going to be either the tracking or there is something wrong with the > shaders - are there any messages being printed out? Does it actually > display a meaningful scene, apart from the jumping? > > If you are using a modern/recent SDK which has the binary runtime, you > may want to try to turn off your firewall - the runtime is talking to > the libOVR using a network socket and perhaps it is interfering. > > J. > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1 > > iD8DBQFU1zDcn11XseNj94gRAgoXAKC0mT76ZpWKi2Hyz3vhs5X0+7OnVACfYVXb > hRlrM2dfcEcySzEAe47Nch0= > =Zsrq > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > [email protected] <javascript:;> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- __________________________________________ Anders Backman, HPC2N 90187 Umeå University, Sweden [email protected] http://www.hpc2n.umu.se Cell: +46-70-392 64 67
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