I've been kind of looking at it and not thinking it's a very good fit. We've been writing a couple of new minimal scene graphs for the non-FFP future (JAG, and another called Sobek), and are wondering if it makes sense to rewrite one of those to Vulkan and then just try to port the desirable things forward from OSG as they are needed.
OSG is big and has lots of interesting things, but OSG is also big and has lots of _interesting_ things... On Sun, Mar 15, 2015 at 9:48 AM, Preet <[email protected]> wrote: > Hey all, > > Now that the Khronos group has announced Vulkan/SPIR-V, are there any > plans to integrate it into OSG as an alternative back end? > > > Preet > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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