Personally, my thought on Vulkan is that it present an opportunity to solve
a number of long-standing problems that history has shown OpenGL now has as
a result of graphics software and hardware evolving.

OpenGL was intended as standardized moderately high-level abstraction
layer. Today, applications want to be able to choose and customize their
high level abstraction (which is what scene graphs like OSG and game
engines like Unity are) and those engines want a lower-level  of the actual
hardware. Vulkan seeks to address this change.



-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
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