I'd be interested in seeing a draft of your white paper if you're willing to share.
On Sun, Mar 15, 2015 at 1:59 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Preet, > > On 15 March 2015 at 15:48, Preet <prismatic.proj...@gmail.com> wrote: > >> Now that the Khronos group has announced Vulkan/SPIR-V, are there any >> plans to integrate it into OSG as an alternative back end? >> > > The short term answer has to be no. Longer term things aren't so clear > cut. > > I have been spending time planning for the future of scene graphs, both > from the perceptive of Vulkan and other low level graphics APIs and > considering other aspects of the software ecosystem to refine what might be > the a good design, and also how the OSG itself would fit into the mix. I > have begun writing a white paper about what I feel would be an appropriate > approach going forward but it's not complete yet, and there really isn't > any point me talking about bits of what I'm thinking until I have finished > my white paper and publish this as coherent set of ideas. > > Right now my focus is on getting OSG-3.2.2 and OSG-3.4.0 done this month. > Once these are done I'l wrap up my white paper and publish it for > discussion. > > Robert. > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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