Hi all,

My scene contains many objects, which are created by geometry shaders.
So no vertices are created outside the graphics card for those objects.
So I use
    state->setUseVertexAttributeAliasing(true)
and
    state->setUseModelViewAndProjectionUniforms(true)

Is it possible using a shadow technique in this case? If I'm right the shadow technique installs it's own shaders.

Thanks for any hint.

- Werner -
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