Hi all,
My scene contains many objects, which are created by geometry shaders.
So no vertices are created outside the graphics card for those objects.
So I use
state->setUseVertexAttributeAliasing(true)
and
state->setUseModelViewAndProjectionUniforms(true)
Is it possible using a shadow technique in this case? If I'm right the
shadow technique installs it's own shaders.
Thanks for any hint.
- Werner -
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