Hi Sebastian, I am not DR expert ( I am reading now some papers though ). Marcin Hajder or Wojtek Lewandowski for sure can answer this. Hope they will give you some insights. Sorry :-) ..
If my learning goes well, in few months I will revisit this topic ;-) Nick On Mon, Jun 8, 2015 at 9:03 PM, Sebastian Messerschmidt < [email protected]> wrote: > > Hi Nick, > > I failed to use the default Shadow-Mapping techniques in a deferred > rendering context. I never fully understood how to "split" the shadow-map > generation into later binding the resulting texture to my actual > lighting/shadowmapping part. > Any insights on this? > Basically I've got multiple passes, one of which should create the > shadowmap(s) and another others which need access to the resulting textures > and states (in terms of an unifom for the matrix) > > > Cheers > Sebastian > > Hi Werner, > > I am doing the same and using the LightSpacePerspective shadow > techinque. In your program you have to set your vertex and fragment shaders > as well, and it will be picked up correctly if you set the masks for > receiving/cast shadows .... So it should work. As long as they are part of > the top ShadowedScene > > Nick > > > Nick > > On Fri, May 29, 2015 at 5:56 PM, Werner Modenbach < > [email protected]> wrote: > >> Hi all, >> >> My scene contains many objects, which are created by geometry shaders. >> So no vertices are created outside the graphics card for those objects. >> So I use >> state->setUseVertexAttributeAliasing(true) >> and >> state->setUseModelViewAndProjectionUniforms(true) >> >> Is it possible using a shadow technique in this case? If I'm right the >> shadow technique installs it's own shaders. >> >> Thanks for any hint. >> >> - Werner - >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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