Hard to say without seeing your code .... I have modified shaders for the LSPSM. Can you share a sample app ?
On Fri, May 29, 2015 at 6:38 PM, Werner Modenbach < [email protected]> wrote: > Hi Nick, > > I'm using LightSpacePerspective shadow technique as well. > But I set the shaders only inside the scene graph where reqired. > Do I have to set them anywhere else? > My graph looks like that: > * --------------- > > * | RootNode | > > * --------------- > > * / \ > > * --------------- > --------------------- > > * | ShadowScene | |evtl. > PPU-Prozessor| > > * --------------- > --------------------- > > * / \ > > * --------------- --------------- > > * | Switchnode | | LightSource | > > * --------------- --------------- * > / \\\ > > > > Am 29.05.2015 um 18:16 schrieb Trajce Nikolov NICK: > > Hi Werner, > > I am doing the same and using the LightSpacePerspective shadow > techinque. In your program you have to set your vertex and fragment shaders > as well, and it will be picked up correctly if you set the masks for > receiving/cast shadows .... So it should work. As long as they are part of > the top ShadowedScene > > Nick > > > Nick > > On Fri, May 29, 2015 at 5:56 PM, Werner Modenbach < > [email protected]> wrote: > >> Hi all, >> >> My scene contains many objects, which are created by geometry shaders. >> So no vertices are created outside the graphics card for those objects. >> So I use >> state->setUseVertexAttributeAliasing(true) >> and >> state->setUseModelViewAndProjectionUniforms(true) >> >> Is it possible using a shadow technique in this case? If I'm right the >> shadow technique installs it's own shaders. >> >> Thanks for any hint. >> >> - Werner - >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > -- > *TEXION Software Solutions, Rotter Bruch 26a, D-52068 Aachen* > Phone: +49 241 475757-0 > Fax: +49 241 475757-29 > Web: http://texion.eu > eMail: [email protected] > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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