Hey,

how are you? At first, thanks for the effort put in the development of 
OpenSceneGraph.
For a bigger research project, i need to develop a first person driving 
simulator - or in other words, a framework supporting driving simulation. It 
should be like a customizable racing game which connects to a real life test 
bench for car physics, a motion platform as well as different input and 
visualization devices

For this i need a very realistic environment (buildings, trees, traffic 
participants, rain, wind...) as well as a simple scenario editor. The editor 
should allow an easy configuration of maps and support certain triggers. A 
basic physics engine is also required but it does not need to be very 
sophisticated bc I'm going to use parameters from the real-life test bench.

Currently, I'm looking for a nice open source engine which makes the 
development a little bit easier through having some built-in features.
>From the wiki and the forum I got the idea that OpenSceneGraph might be a good 
>choice bc of it's openness, basic structure and the extensibility. Now i want 
>to ask you, if anyone has some feedback for me?
Is OpenSceneGraph be the right choice? Or do you suggest using another engine? 
(I'm especially concerned about the graphics. Is OpenSceneGraph suitable or 
fast enough?)

Of course, all results of my research will be published and open source as well 
:)
Any feedback is welcome!
Thx in advance!

Cheers,
Florian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64026#64026





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