Hi all,

thanks for your suggestion. 

@Jan Ciger
I had a look into Delta3D. However I have a bad feeling about it. The 
development is not very active, so is the support/community. But it is a very 
good inspiration for possible features and architectures. Thanks for that!

@Per Nordqvist
Thanks for letting me know that! I'm very interest in the driving simulator of 
Volvo, maybe you could direct me to some more information with included 
features or something like that? ^^ Also thanks for the hints on some possible 
tools and model suppliers!

@bbjorn
I totally agree with you. Delta3D seemed to be a good alternative with the 
existing tools. However, as mentioned before, it doesn't make a good 
expression. Unfortunately, renting or off-the-shelf platforms are not an 
solution because of the research character of our project (and the limited 
amount of money ^^). But thanks for the tip. I certainly will contact you 
regarding your framework :)

FYI: 
Right now, it looks like I'll use a) Unreal Engine, b) Unity Engine or c) an 
in-house pbr graphics engine focused. The first and second have a nice feature 
set, but aren't open source. the last is open source but lacks necessary 
features (yay. coding ahead ^^). However, I like the idea and concepts of open 
scene graph and will try to integrate my solutions (which are targeted to new 
user interfaces) with osg in my free time. So be prepared to hear more from me 
:)

bye.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64126#64126





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