On Fri, Jun 19, 2015 at 10:10 AM, Florian Weidner <osgfo...@tevs.eu> wrote: > FYI: > Right now, it looks like I'll use a) Unreal Engine, b) Unity Engine or c) an > in-house pbr graphics engine focused. The first and second have a nice > feature set, but aren't open source. the last is open source but lacks > necessary features (yay. coding ahead ^^). However, I like the idea and > concepts of open scene graph and will try to integrate my solutions (which > are targeted to new user interfaces) with osg in my free time. So be prepared > to hear more from me :)
Unreal is "open source" - the source code is on Github, freely (as in beer) available. It isn't open in the sense of Free software - there are licensing restrictions you need to obey, mainly concerning royalties if you make some sort of commercial project with it. Jan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org