robertosfield wrote: > My best guess is that the hardware is rounding down the tex coords when > sampling the texture so that it's not always picking out the right hand set > of pixels due to numerical precision issues. Try setting the Border of the > osg::Texture2D::setBorderColor(Vec4(r,g,b,a)); and set the wrap mode to > CLAMP_TO_BORDER. >
Unfortunately, no effect. Now I trying to use specific vertex shader for correct tex coord rounding. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64579#64579 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

