Try changing the Texure type to Texture2D and the tex coordinates to 0 to 1.0.
On 3 August 2015 at 09:49, Vitaliy Polyakov <poljak...@yandex.ru> wrote: > > robertosfield wrote: > > > > My guess there is a numerical precision issue on the texture > coordinates. Try setting the Texture wrap mode to CLAMP_TO_EDGE, via: > > > > > > texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); > > > > texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); > > > > > It is a good idea! But setting the Texture wrap mode to CLAMP_TO_EDGE > doesn't help... Nothing changed. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64572#64572 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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