It may be worth trying different hardware.

On 3 August 2015 at 11:48, Vitaliy Polyakov <poljak...@yandex.ru> wrote:

>
> robertosfield wrote:
> > My best guess is that the hardware is rounding down the tex coords when
> sampling the texture so that it's not always picking out the right hand set
> of pixels due to numerical precision issues.  Try setting the Border of the
> osg::Texture2D::setBorderColor(Vec4(r,g,b,a)); and set the wrap mode to
> CLAMP_TO_BORDER.
> >
>
>
> Unfortunately, no effect.
> Now I trying to use specific vertex shader for correct tex coord rounding.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64579#64579
>
>
>
>
>
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