It may be worth trying different hardware. On 3 August 2015 at 11:48, Vitaliy Polyakov <poljak...@yandex.ru> wrote:
> > robertosfield wrote: > > My best guess is that the hardware is rounding down the tex coords when > sampling the texture so that it's not always picking out the right hand set > of pixels due to numerical precision issues. Try setting the Border of the > osg::Texture2D::setBorderColor(Vec4(r,g,b,a)); and set the wrap mode to > CLAMP_TO_BORDER. > > > > > Unfortunately, no effect. > Now I trying to use specific vertex shader for correct tex coord rounding. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64579#64579 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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