robertosfield wrote:
> 
> My guess there is a numerical precision issue on the texture coordinates.  
> Try setting the Texture wrap mode to CLAMP_TO_EDGE, via:
> 
> 
>    texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
> 
>    texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
> 


It is a good idea! But setting the Texture wrap mode to CLAMP_TO_EDGE doesn't 
help... Nothing changed.

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