robertosfield wrote: > > My guess there is a numerical precision issue on the texture coordinates. > Try setting the Texture wrap mode to CLAMP_TO_EDGE, via: > > > texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); > > texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); >
It is a good idea! But setting the Texture wrap mode to CLAMP_TO_EDGE doesn't help... Nothing changed. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64572#64572 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

