Hi All,

I have individual nodes that have textures on them that animate; That's to
say the texture moves not the actual mesh. I've been trying to figure out
how to accomplish this in OSG. Is there a way to define a texture matrix
that does movement? The only other way I can think of is manipulating the
UV coordinates in an update callback.

Thanks, Sam
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to