I can appreciate your stance on going to shaders, and I completely agree. I'd like to quickly prototype this up and swapping to shaders will, unfortunately, take me a little bit. Is there an example of modifying the texture matrix? Also would I be better of attaching an update callback to the state set itself?
Thanks, Sam On Wed, Aug 26, 2015 at 3:04 PM, Sebastian Messerschmidt < [email protected]> wrote: > As always I'd suggest shaders, as fixed function pipeline has been > deprecated 10 years ago ;-) > You could use the osg_SimulationTime uniform to modify the uv-coordinates > based on the time passed. > Else you will need to modify the texture matrix each frame (like in the > suggested callback) > > Cheers > Sebastian > > Hi All, > > I have individual nodes that have textures on them that animate; That's to > say the texture moves not the actual mesh. I've been trying to figure out > how to accomplish this in OSG. Is there a way to define a texture matrix > that does movement? The only other way I can think of is manipulating the > UV coordinates in an update callback. > > Thanks, Sam > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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