As always I'd suggest shaders, as fixed function pipeline has been deprecated 10 years ago ;-) You could use the osg_SimulationTime uniform to modify the uv-coordinates based on the time passed. Else you will need to modify the texture matrix each frame (like in the suggested callback)

Cheers
Sebastian
Hi All,

I have individual nodes that have textures on them that animate; That's to say the texture moves not the actual mesh. I've been trying to figure out how to accomplish this in OSG. Is there a way to define a texture matrix that does movement? The only other way I can think of is manipulating the UV coordinates in an update callback.

Thanks, Sam


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