As always I'd suggest shaders, as fixed function pipeline has been
deprecated 10 years ago ;-)
You could use the osg_SimulationTime uniform to modify the
uv-coordinates based on the time passed.
Else you will need to modify the texture matrix each frame (like in the
suggested callback)
Cheers
Sebastian
Hi All,
I have individual nodes that have textures on them that animate;
That's to say the texture moves not the actual mesh. I've been trying
to figure out how to accomplish this in OSG. Is there a way to define
a texture matrix that does movement? The only other way I can think of
is manipulating the UV coordinates in an update callback.
Thanks, Sam
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org