Hi Qingjie, The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) method can be used to get the OSG's wrapper for the OpenGL texture object. The TextureObject::id() method returns the OpenGL texture object id.
Robert. On 8 September 2015 at 15:20, Qingjie Zhang <[email protected]> wrote: > Hi, > I generated a texture2d with osg, to use the texture in CUDA, I have to > get the corresponding "opengl texture" handle(GLuint), and then access to > the texture by the handle in CUDA. > Now I don't know how to get the handle. > Many thanks for your reply!!! > ... > > Thank you! > > Cheers, > Qingjie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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