Hi Qingjie, The RenderInfo is managed by the my the rendering back end, it's passed to all draw callbacks and Drawables.
Robert On 9 September 2015 at 04:29, Qingjie Zhang <[email protected]> wrote: > Hi Robert, > I'm knowing that the RenderInfo->getContextID() can give me the contextID > to use in the getTextureObject(uint contextID), but where can I get the > RenderInfo? I searched the source code of Texture but did not find that.. > Many thanks. > > Qingjie > > > robertosfield wrote: > > Hi Qingjie, > > > > > > The osgTexture::TextureObject* osg::Texture::getTextureObject(uint > contextID) method can be used to get the OSG's wrapper for the OpenGL > texture object. The TextureObject::id() method returns the OpenGL texture > object id. > > > > > > Robert. > > > > > > On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote: > > > > > Hi, > > > I generated a texture2d with osg, to use the texture in CUDA, I have > to get the corresponding "opengl texture" handle(GLuint), and then access > to the texture by the handle in CUDA. > > > Now I don't know how to get the handle. > > > Many thanks for your reply!!! > > > ... > > > > > > Thank you! > > > > > > Cheers, > > > Qingjie > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 ( > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ) > > > > > > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65073#65073 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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