Hi Robert,
I'm knowing that the RenderInfo->getContextID() can give me the contextID to 
use in the getTextureObject(uint contextID), but where can I get the 
RenderInfo? I searched the source code of Texture but did not find that..
Many thanks.

Qingjie


robertosfield wrote:
> Hi Qingjie,
> 
> 
> The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) 
>  method can be used to get the OSG's wrapper for the OpenGL texture object.  
> The TextureObject::id() method returns the OpenGL texture object id.
> 
> 
> Robert.
> 
> 
> On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote:
> 
> > Hi,
> > I generated a texture2d with osg, to use the texture in CUDA, I have to get 
> > the corresponding "opengl texture" handle(GLuint), and then access to the 
> > texture by the handle in CUDA.
> > Now I don't know how to get the handle.
> > Many thanks for your reply!!!
> > ...
> > 
> > Thank you!
> > 
> > Cheers,
> > Qingjie
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 
> > (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65073#65073





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