Hi Robert, I'm knowing that the RenderInfo->getContextID() can give me the contextID to use in the getTextureObject(uint contextID), but where can I get the RenderInfo? I searched the source code of Texture but did not find that.. Many thanks.
Qingjie robertosfield wrote: > Hi Qingjie, > > > The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) > method can be used to get the OSG's wrapper for the OpenGL texture object. > The TextureObject::id() method returns the OpenGL texture object id. > > > Robert. > > > On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote: > > > Hi, > > I generated a texture2d with osg, to use the texture in CUDA, I have to get > > the corresponding "opengl texture" handle(GLuint), and then access to the > > texture by the handle in CUDA. > > Now I don't know how to get the handle. > > Many thanks for your reply!!! > > ... > > > > Thank you! > > > > Cheers, > > Qingjie > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 > > (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65073#65073 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

