Hi,
I was trying to build a demo scene with our OSG (3.2 branch until commit
44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load dumptruck.osg
(from
https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg)
into osgviewer, the GL drawing operations seem to generate a heack of a
lot of calls to glDrawArrays (GL_TRIANGLE_STRIP, some_offset, 3), so
rendering each trianlge separately, causing a huge load on the system.
Is that expected to happen or is there something odd with our
configuration or is that a bug?
KR, Jens.
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