Hi,

I was trying to build a demo scene with our OSG (3.2 branch until commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load dumptruck.osg (from https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg) into osgviewer, the GL drawing operations seem to generate a heack of a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP, some_offset, 3), so rendering each trianlge separately, causing a huge load on the system.

Is that expected to happen or is there something odd with our configuration or is that a bug?

KR, Jens.
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