Am 10.02.2016 um 10:43 schrieb Jordi Torres:
Hi Jens,
Maybe you can try the gles pseudoloader. It optimizes models to be
compatible with gles. So when you read a model add ".gles" at the end
to use the pseudoloader.
Wow, I wasn't aware there is something like this. Great!
Cheers
Sebastian
Cheers.
2016-02-09 22:56 GMT+01:00 Sebastian Messerschmidt
<[email protected] <mailto:[email protected]>>:
Hi Jens,
Can you disable the optimizer (there is some environment variable
to disable it globally, but I don't recall the exact name) and see
if the issue remains? Can you provide a stats-screenshot so we can
see what might be going on?
Cheers
Sebastian
Hi,
I was trying to build a demo scene with our OSG (3.2 branch
until commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that
when I load dumptruck.osg (from
https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg)
into osgviewer, the GL drawing operations seem to generate a
heack of a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP,
some_offset, 3), so rendering each trianlge separately,
causing a huge load on the system.
Is that expected to happen or is there something odd with our
configuration or is that a bug?
KR, Jens.
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--
Jordi Torres
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