Am 10.02.2016 um 10:43 schrieb Jordi Torres:
Hi Jens,

Maybe you can try the gles pseudoloader. It optimizes models to be compatible with gles. So when you read a model add ".gles" at the end to use the pseudoloader.
Wow, I wasn't aware there is something like this. Great!

Cheers
Sebastian

Cheers.

2016-02-09 22:56 GMT+01:00 Sebastian Messerschmidt <[email protected] <mailto:[email protected]>>:

    Hi Jens,

    Can you disable the optimizer (there is some environment variable
    to disable it globally, but I don't recall the exact name) and see
    if the issue remains? Can you provide a stats-screenshot so we can
    see what might be going on?

    Cheers
    Sebastian

        Hi,

        I was trying to build a demo scene with our OSG (3.2 branch
        until commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that
        when I load dumptruck.osg (from
        
https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg)
        into osgviewer, the GL drawing operations seem to generate a
        heack of a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP,
        some_offset, 3), so rendering each trianlge separately,
        causing a huge load on the system.

        Is that expected to happen or is there something odd with our
        configuration or is that a bug?

        KR, Jens.
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Jordi Torres




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