Hi Jens, Maybe you can try the gles pseudoloader. It optimizes models to be compatible with gles. So when you read a model add ".gles" at the end to use the pseudoloader.
Cheers. 2016-02-09 22:56 GMT+01:00 Sebastian Messerschmidt < [email protected]>: > Hi Jens, > > Can you disable the optimizer (there is some environment variable to > disable it globally, but I don't recall the exact name) and see if the > issue remains? Can you provide a stats-screenshot so we can see what might > be going on? > > Cheers > Sebastian > > Hi, >> >> I was trying to build a demo scene with our OSG (3.2 branch until commit >> 44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load dumptruck.osg >> (from >> https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg) >> into osgviewer, the GL drawing operations seem to generate a heack of a lot >> of calls to glDrawArrays (GL_TRIANGLE_STRIP, some_offset, 3), so rendering >> each trianlge separately, causing a huge load on the system. >> >> Is that expected to happen or is there something odd with our >> configuration or is that a bug? >> >> KR, Jens. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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