Hi Jordi,

unfortunately the gles pseudoloader seems to be OSG 3.4 so I would need
some time to check whether we can easily backport that to our 3.2.

As for disabling the optimizer, that didn't help. I can't attach a stats
screenshot currently because I have to get them working again beforehand
(issue on our side)

Thanks so far :)

Hi Jens,

Maybe you can try the gles pseudoloader. It optimizes models to be
compatible with gles. So when you read a model add ".gles" at the end
to use the pseudoloader.

Cheers.

2016-02-09 22:56 GMT+01:00 Sebastian Messerschmidt
<[email protected]>:

Hi Jens,

Can you disable the optimizer (there is some environment variable
to disable it globally, but I don't recall the exact name) and see
if the issue remains? Can you provide a stats-screenshot so we can
see what might be going on?

Cheers
Sebastian

Hi,

I was trying to build a demo scene with our OSG (3.2 branch until
commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load
dumptruck.osg (from


https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg
[1]) into osgviewer, the GL drawing operations seem to generate a
heack of a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP,
some_offset, 3), so rendering each trianlge separately, causing a
huge load on the system.

Is that expected to happen or is there something odd with our
configuration or is that a bug?

KR, Jens.
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--

Jordi Torres



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