Hi Jens,
Can you disable the optimizer (there is some environment variable to
disable it globally, but I don't recall the exact name) and see if the
issue remains? Can you provide a stats-screenshot so we can see what
might be going on?
Cheers
Sebastian
Hi,
I was trying to build a demo scene with our OSG (3.2 branch until
commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load
dumptruck.osg (from
https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg)
into osgviewer, the GL drawing operations seem to generate a heack of
a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP, some_offset, 3), so
rendering each trianlge separately, causing a huge load on the system.
Is that expected to happen or is there something odd with our
configuration or is that a bug?
KR, Jens.
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