Hi Paradox As you havent' give us much details (for ex: in my last post I assumed you use osganimation) your problem is hard to diagnose Can you give use the minimum code that cause your issue?
Paradox wrote: > Yes, same issue... :( > > > Trajce Nikolov NICK wrote: > > Hi Dario, > > > > > > did you try node->setCullingActive(false) > > > > > > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote: > > > > > Hi, > > > > > > Thanks mp3butcher but unfortunately I've already tried to disable the > > > compute and the problem doesn't goes away. I don't really sure about the > > > problem concerning near/far strictly....some other ideas? > > > > > > Thank you! > > > > > > Cheers, > > > Dario > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 > > > (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > -- > > trajce nikolov nick > > > > ------------------ > > Post generated by Mail2Forum > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67736#67736 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

