After debugging I was completely wrong adding a Group as nothing to do with your problem It's a scaling problem...
1st test) osgconv fbx test1.osg (problem persist in osg file) 2nd test) osgviewer->setscenedata(fbx) fbx->setUpdateCallback(WriteNode2FileAfterfewframeCallback(*fbx,"test2.osg")); ///(I use a runtime editor to do that (it will be interesting to see that by code) test2 works well?! I checked by hand both testX.osg and it appears that VertexArray in test2.osg is scaled 100x those in test1.osg But I still don't have a clue on where VertexArray is scale correctly... robertosfield wrote: > On 23 June 2016 at 19:50, Dario Minieri <> wrote: > > > Hi, > > > > May be Robert can clarify this behaviour... :D > > > > I didn't wirte osgAnimation and haven't used more than to just compile > the examples and merge fixes. So I'm afraid I can't comment on the > specifics of osgAnimation. > > The only thing I can add is thtat is general this type of problem come > down to the BoundingSphere of Node or BoundingBox of Drawable being > computed incorrectly/not accounting for movement properly. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67768#67768 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

