If you want I can take a look but you'll have to post your fbx
Paradox wrote: > This problem happens using fbx exported from c4d and 3ds max also....so the > problem is inside fbx plugin or fbx format/version..I using fbx 2014.2 and > osg 3.2.3....hummm...very annoying problem.... > > > mp3butcher wrote: > > Just my opinion but you shouldn't try to display FBX directly in osg: i > > don't believe the osg FBX reader deals greatly with animated model > > A guess could be that there's a bone translation not correctly interpreted > > either by your FBX blender exporter or either by the osg FBX reader. > > In all cases that will be hard to find out. > > You could try to remove the Blender World Transform perhaps it will solve > > the problem ..:/ > > > > > > > > Paradox wrote: > > > Yes I know, it's difficult. Yes I'm using osganimation but it's wrapped > > > inside a larger engine. I thought that this is a known problem but it's > > > not so evidently. > > > > > > Grossly, if I open one model with bones inside native osganimationviewer > > > I see the same issue: if I move the camera view close to the model this > > > one dissapears when it still must to be visible. > > > > > > I attach a short video showing the problem. The model was generated in > > > Cinema 4D (R17), modified in Blender (last version) and exported in FBX > > > 7.4. > > > > > > I thought that nearfar setup (DO NOT COMPUTE) or cull visible setup would > > > solve the problem....but no luck right now... > > > > > > VIDEO > > > > > > https://vimeo.com/171760352 > > > > > > > > > > > > mp3butcher wrote: > > > > Hi Paradox > > > > As you havent' give us much details (for ex: in my last post I assumed > > > > you use osganimation) your problem is hard to diagnose > > > > Can you give use the minimum code that cause your issue? > > > > > > > > > > > > > > > > Paradox wrote: > > > > > Yes, same issue... :( > > > > > > > > > > > > > > > Trajce Nikolov NICK wrote: > > > > > > Hi Dario, > > > > > > > > > > > > > > > > > > did you try node->setCullingActive(false) > > > > > > > > > > > > > > > > > > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote: > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > Thanks mp3butcher but unfortunately I've already tried to disable > > > > > > > the compute and the problem doesn't goes away. I don't really > > > > > > > sure about the problem concerning near/far strictly....some other > > > > > > > ideas? > > > > > > > > > > > > > > Thank you! > > > > > > > > > > > > > > Cheers, > > > > > > > Dario > > > > > > > > > > > > > > ------------------ > > > > > > > Read this topic online here: > > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 > > > > > > > (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > osg-users mailing list > > > > > > > () > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > trajce nikolov nick > > > > > > > > > > > > ------------------ > > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67744#67744 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

