oups I answer too fast try it ocqn->getQueryStateSet()->setRenderBinDetails(100,"DepthSortedBin")
mp3butcher wrote: > try > ocqn->getQueryStateSet()->setRenderBinDetails(100,"RenderBin",TRANSPARENT_BIN) > > > > kragnfroll wrote: > > Ok. Then I've a problem with my occlusionQuery node ! > > > > Here is how I tested : > > - breakpoint in the OcclusionQueryNode::getNumPixels function > > - configured OQN with a QueryFrameCount of 500 to see occluded node coming > > > > And the result is : > > - occlusion working when a node is outside the camera field > > - not working at all when occluded by textured HeightField when opacity is > > manager (setRenderingHint TRANSPARENT_BIN) > > - working when removing the TRANSPARENT_BIN attribute on the heightField > > > > I really need transparency. I think I can understand what is going on : the > > occlusion Query is made before the HeightField is rendered, even if the > > node I need to occlude is also in the transparent_bin. > > > > Is there a way to make it work ? > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67886#67886 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

