oups I answer too fast  
try it
ocqn->getQueryStateSet()->setRenderBinDetails(100,"DepthSortedBin")



mp3butcher wrote:
> try
> ocqn->getQueryStateSet()->setRenderBinDetails(100,"RenderBin",TRANSPARENT_BIN)
> 
> 
> 
> kragnfroll wrote:
> > Ok. Then I've a problem with my occlusionQuery node !
> > 
> > Here is how I tested :
> > - breakpoint in the OcclusionQueryNode::getNumPixels function
> > - configured OQN with a QueryFrameCount of 500 to see occluded node coming 
> > 
> > And the result is :
> > - occlusion working when a node is outside the camera field
> > - not working at all when occluded by textured HeightField when opacity is 
> > manager (setRenderingHint TRANSPARENT_BIN)
> > - working when removing the TRANSPARENT_BIN attribute on the heightField
> > 
> > I really need transparency. I think I can understand what is going on : the 
> > occlusion Query is made before the HeightField is rendered, even if the 
> > node I need to occlude is also in the transparent_bin.
> > 
> > Is there a way to make it work ?
> 


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http://forum.openscenegraph.org/viewtopic.php?p=67886#67886





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