Hi Jason, 

I'm not making a full new application, I'm just upgrading the old OpenGL code 
to OSG, so there is lots of things I should have to destroy to use osgEarth, 
like the way tile are loaded, georeferencing management all that tools made to 
works on the rasters. 

My decision was to use OSG to have a better integration, and thus far it's good.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67860#67860





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