My last problem related to this topic is how to be sure that the 
OcclusionQueryNode works. I made a few tests and it seems that the depth buffer 
is making all the job, but I can't prove it.

I'm reading the code to try to understand how the OcclusionQueryNode works (and 
I'm not stuck), but tips or explanation are welcome.

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http://forum.openscenegraph.org/viewtopic.php?p=67875#67875





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