My last problem related to this topic is how to be sure that the OcclusionQueryNode works. I made a few tests and it seems that the depth buffer is making all the job, but I can't prove it.
I'm reading the code to try to understand how the OcclusionQueryNode works (and I'm not stuck), but tips or explanation are welcome. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67875#67875 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

