Ok. Then I've a problem with my occlusionQuery node ! Here is how I tested : - breakpoint in the OcclusionQueryNode::getNumPixels function - configured OQN with a QueryFrameCount of 500 to see occluded node coming
And the result is : - occlusion working when a node is outside the camera field - not working at all when occluded by textured HeightField when opacity is manager (setRenderingHint TRANSPARENT_BIN) - working when removing the TRANSPARENT_BIN attribute on the heightField I really need transparency. I think I can understand what is going on : the occlusion Query is made before the HeightField is rendered, even if the node I need to occlude is also in the transparent_bin. Is there a way to make it work ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67882#67882 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

