Hi, I have to port my software to intel graphics under linux, but in mesa drivers only GL 3.3 core context, so I switched to vertex_array_object branch and slightly modify osgQT to have core context in embedded GL windows. All works fine but osgText. I know that I have to switch on VAO on text, but I don't know the right way. Nothing drawed at all, even simple quads. Maybe someone already tried make similar, please share your solution. Thank you!
Cheers, Roman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68856#68856 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

