Hi Roman,
See this thread:
"osgText and OpenGL ES 3"
You need to attach a shader to the text, as it is based on fixed
function right currently.+
Cheers
Sebastian
Am 10/5/2016 um 9:04 AM schrieb Roman Grigoriev:
Hi,
I have to port my software to intel graphics under linux,
but in mesa drivers only GL 3.3 core context,
so I switched to vertex_array_object branch
and slightly modify osgQT to have core context in embedded GL windows.
All works fine but osgText.
I know that I have to switch on VAO on text, but I don't know the right way.
Nothing drawed at all, even simple quads.
Maybe someone already tried make similar, please share your solution.
Thank you!
Cheers,
Roman
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68856#68856
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