Hi, Just curious how things are proceeding with this process.
I saw Roberts request to test the latest 3.5.6 Master branch with the new vertex buffer changes and would like to try and do that but our entire baseline relies heavily on osgQt being present to build against. We are mainly a Linux house, but also have some Windows and MacOSX requirements from time to time. My first attempt to clone out the latest osgQt kit from GitHub does not allow me to run cmake on it successfully as a standalone project/directory on my system. I looked around a bit and I do not see how to actually get cmake to properly setup the project to build with OSG now that its been separated. Can someone point me in the direction to find a set of instructions to follow or possibly give me some hints on how to get osgQt built against the current 3.5.6 master branch of OSG. I have a little bit of time right now so, any info would be greatly appreciated so that we can start to provide back some feedback on the latest master branch of OSG as well as this new osgQt project. ... Thank you! Cheers, Curtis ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68976#68976 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

