Hi Mathieu,
Here is a summary of what I did to get it to compile in MSVC 2015.
at line 130 where is says
SET(OPENSCENEGRAPH_SOVERSION 145)
add the following lines that set the version numbers
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 5)
SET(OPENSCENEGRAPH_PATCH_VERSION 6)
Otherwise MSVC will throw an error: RC2127 version WORDs separated by commas
expected
delete the following lines as they are not needed
# 3rd Party Dependency Stuff
IF(WIN32)
INCLUDE(Find3rdPartyDependencies)
ENDIF()
At this point MSVC threw an error that it could not find a baseclass for
fstream is OSGDB, the problem is that fstream is also an include in OSGDB
include folder... in essence it was not "finding" the std:: include files in
the MSVC directory. I am not sure why, something to look into. I just
manually copied the absolute directory path to point the compiler to the exact
file in my MSVC include folder.
IE #include <C:\Program Files (x86)\Microsoft Visual Studio
14.0\VC\include\fstream>
It did this a few more times where there were std:: functions. I just added the
path by hand to the header and it finally compiled. It was interesting since I
do see the path for the MSVC includes sitting there in the build system paths.
Not sure why the compiler is not finding them.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69047#69047
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