Hi Curtis,

The repository now lies next to osg's :
https://github.com/openscenegraph/osgQt
To be able to compile osgQt you need to have an existing osg installation
beforehand.
I'll try to make change the Readme to explain in better detail.
What I did (macOS with Qt5) :
git clone ...
cd osgQt
mkdir build
cd build
cmake ..
make
:-)


--
nǝıɥʇɐƜ

On 12 October 2016 at 16:25, Curtis Rubel <cru...@compro.net> wrote:

> Hi,
>
>   Just curious how things are proceeding with this process.
>
> I saw Roberts request to test the latest 3.5.6 Master branch with the
> new vertex buffer changes  and would like to try and do that
> but our entire baseline relies heavily on osgQt being present
> to build against.
>
> We are mainly a Linux house, but also have some Windows
> and MacOSX requirements from time to time.
>
> My first attempt to clone out the latest osgQt kit from GitHub
> does not allow me to run cmake on it successfully as
> a standalone project/directory on my system.   I looked around
> a bit and I do not see how to actually get cmake to properly
> setup the project to build with OSG now that its been
> separated.
>
> Can someone point me in the direction to find a set of
> instructions to follow or possibly give me some hints on
> how to get osgQt built against the current 3.5.6 master branch
> of OSG.  I have a little bit of time right now so, any info would
> be greatly appreciated so that we can start to provide back some feedback
> on the latest master branch of OSG as well as this
> new osgQt project.
>
> ...
>
> Thank you!
>
> Cheers,
> Curtis
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68976#68976
>
>
>
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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