Hi Curtis, The repository now lies next to osg's : https://github.com/openscenegraph/osgQt To be able to compile osgQt you need to have an existing osg installation beforehand. I'll try to make change the Readme to explain in better detail. What I did (macOS with Qt5) : git clone ... cd osgQt mkdir build cd build cmake .. make :-)
-- nǝıɥʇɐƜ On 12 October 2016 at 16:25, Curtis Rubel <cru...@compro.net> wrote: > Hi, > > Just curious how things are proceeding with this process. > > I saw Roberts request to test the latest 3.5.6 Master branch with the > new vertex buffer changes and would like to try and do that > but our entire baseline relies heavily on osgQt being present > to build against. > > We are mainly a Linux house, but also have some Windows > and MacOSX requirements from time to time. > > My first attempt to clone out the latest osgQt kit from GitHub > does not allow me to run cmake on it successfully as > a standalone project/directory on my system. I looked around > a bit and I do not see how to actually get cmake to properly > setup the project to build with OSG now that its been > separated. > > Can someone point me in the direction to find a set of > instructions to follow or possibly give me some hints on > how to get osgQt built against the current 3.5.6 master branch > of OSG. I have a little bit of time right now so, any info would > be greatly appreciated so that we can start to provide back some feedback > on the latest master branch of OSG as well as this > new osgQt project. > > ... > > Thank you! > > Cheers, > Curtis > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68976#68976 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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