Robert:
  Just to be sure I pulled the latest git release and diffed it against the 
code I had and only found differences in commented headers.  I built the code 
as I had previously and got the same errors.  I am using the 32 bit version of 
3rd party dependencies which is not the latest posted but only a 64 bit version 
of the latest dependencies is posted and I need a 32 bit app.

I tried a couple of different things based on flags I saw in the cmake file.

first I tried using the OSG_MULTIMONITOR_WIN32_NVIDIA_WORKAROUND flag.  I 
rebuilt the entire package and ran osgViewer cessnafire.osg.  In this 
configuration, the program sometime crashed immediately with no scene display 
and other times ran fine.  It we still to unstable to leave in this 
configuration.

next I turned off the flag set in the previous step  and tried the 
BUILD_OPENTHREADS_WITH_QT flag and rebuilt the package.  With this 
configuration, osgViewer never crashed but some of the other / larger apps 
still crashed.   I can not name those that crashed or where they crashed at 
this moment because I am installing Visual Studio 2015 and the installer won't 
let me run any version of Visual Studio while it is doing a setup.  It did 
still point towards a threading problem though.  I can check tomorrow when the 
install is finished.  Hope this sheds some light on the problem.  I will try 
vs2015 tomorrow as well.

Bruce

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