Hi Bruce Clay
  According my experience,you can try to upgrade your display driver to the 
newest version,mostly the problem will disappear.
 zhuwan
 12,20,2016
> -----原始邮件-----
> 发件人: "Bruce Clay" <[email protected]>
> 发送时间: 2016-12-20 5:34:08
> 收件人: [email protected]
> 抄送: 
> 主题: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor 
> setup
> 
> Robert:
>   Just to be sure I pulled the latest git release and diffed it against the 
> code I had and only found differences in commented headers.  I built the code 
> as I had previously and got the same errors.  I am using the 32 bit version 
> of 3rd party dependencies which is not the latest posted but only a 64 bit 
> version of the latest dependencies is posted and I need a 32 bit app.
> 
> I tried a couple of different things based on flags I saw in the cmake file.
> 
> first I tried using the OSG_MULTIMONITOR_WIN32_NVIDIA_WORKAROUND flag.  I 
> rebuilt the entire package and ran osgViewer cessnafire.osg.  In this 
> configuration, the program sometime crashed immediately with no scene display 
> and other times ran fine.  It we still to unstable to leave in this 
> configuration.
> 
> next I turned off the flag set in the previous step  and tried the 
> BUILD_OPENTHREADS_WITH_QT flag and rebuilt the package.  With this 
> configuration, osgViewer never crashed but some of the other / larger apps 
> still crashed.   I can not name those that crashed or where they crashed at 
> this moment because I am installing Visual Studio 2015 and the installer 
> won't let me run any version of Visual Studio while it is doing a setup.  It 
> did still point towards a threading problem though.  I can check tomorrow 
> when the install is finished.  Hope this sheds some light on the problem.  I 
> will try vs2015 tomorrow as well.
> 
> Bruce
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69712#69712
> 
> 
> 
> 
> 
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