On thinking about this issue, I see the problem. I really only have 4 vertices, 
so the value d in my vertex shader just is always pulled from locations 0-3 in 
my array. What I really need to do is access an array of offsets in my shader 
indexed by glInstanceID

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69744#69744





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to