You can use osg::VertexAttribDivisor (set to 1) to tell the shader to use
one attribute index per instance.


Glenn Waldron

On Thu, Dec 22, 2016 at 12:35 PM, Andrew Cunningham <[email protected]> wrote:

> On thinking about this issue, I see the problem. I really only have 4
> vertices, so the value d in my vertex shader just is always pulled from
> locations 0-3 in my array. What I really need to do is access an array of
> offsets in my shader indexed by glInstanceID
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69744#69744
>
>
>
>
>
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