Hi guys, Can you help me out with this one more time:) As I said, I am now able to draw my geometry ( a simple square) using hardware instancing. It works perfectly with excellent performance for millions of squares- except for one thing.
Now I want to light the squares. I have turned on lighting, assigned a normal array to the geometry being instanced and assigned material colors, but I get unlit 'black squares' while the rest of my scene is lit just fine. Clearly something to do with hardware instancing using the vertex shader. Do I need to add a fragment shader? I am a bit lost here. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69801#69801 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org