Yup that's what I found I had to do . I created a fragment shader and did the basic lighting. I assume I could do that in the vertex shader as well.
Thanks for confirming. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69809#69809 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

