Yup that's what I found I had to do . I created a fragment shader and did the 
basic lighting.  I assume I could do that in the vertex shader as well.

Thanks for confirming.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69809#69809





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to