On 13 February 2017 at 12:13, Nickolai Medvedev <[email protected]> wrote:
> And it is good that you have ideas.
> First of all, it is necessary to refuse opengl fixed pipeline.

I don't understand your use of "refuse" here?

For OSG-3.6 my plan is to attempt to have an automatic mapping of old
fixed function pipeline state to shader based state.

> It is necessary to create shader-based lighting system.

That all depends upon your needs and the scene graphs you are using,
this applies to the OSG or any other scene graph.

Robert.
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