Hi, Additionally to the book you can find very good tutorials and references here: https://vulkan-tutorial.com/
Robert, I'm quite interested and I'll be glad to help in the development of the new scenegraph :). I have some ideas for the new library regarding the similarities between Vulkan and OpenCL which might be interesting to study. Chris, is there any public repository where we can take a look to Heirograph? ;) Best regards, Rafa. El mar., 14 feb. 2017 a las 17:13, Chris Hanson (<xe...@alphapixel.com>) escribió: > I just wanted to mention that Jeremy ("osgWidget", "osgCairo", "osgPango") > has been working on a scene graph named Heirograph with similar design > goals. There is already an OpenGL ES2 backend implementation and our goal > is, similar to Robert's, to make a Vulkan and a desktop non-FFP OGL3+ or > OGL4 backend as well. > > It is based on modern C++11 and has a basic model loader based on Assimp. > > It can even already render some things. ;) > > There is no OSG-to-Heirograph loader/converter (yet), but Paul Martz > already did one of those with his earlier "JAG" OSG3+ scenegraph project, > so it wouldn't be difficult. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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