Hi Li,

On 24 March 2017 at 17:48, Li Chi <[email protected]> wrote:
> Just as you said, I comment out #if SHADERS_GL3 AND #elif SHADERS_GL2 's 
> codes, recompiling and rerunning, everything looks fine now.

Sounds the #if's at the top of StateSet.cpp aren't choosing the
correct code paths on your system for some reason.  Could you post the
generate include/osg/GL file as this might provides some clues to why
it isn't working correctly.

Robert.
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