Hi Robert, The following line is still not working.
#define SHADERS_GL2 (!defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && !defined(OSG_GL3_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)) #if SHADERS_GL2 // <== still return true (this is wrong) and besides StateSet.cpp and Font.cpp, I found StatesHandler.cpp has the same problem too. Thank you! Cheers, Li ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70549#70549 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

