Hi Robert,

The following line is still not working.

#define SHADERS_GL2 (!defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && 
!defined(OSG_GL3_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))

#if SHADERS_GL2  // <== still return true (this is wrong)

and besides StateSet.cpp and Font.cpp, I found StatesHandler.cpp has the same 
problem too.

Thank you!

Cheers,
Li

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http://forum.openscenegraph.org/viewtopic.php?p=70549#70549





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